Druid
Allies to beasts and manipulators of nature, these misunderstood protectors of the wild concentrate their energies to protect their lands from those who would threaten them.
Druids strive to prove themselves to those who would hide behind city walls. Rewarded for their devotion to nature, they are given unmatched shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath.
Druids strive to prove themselves to those who would hide behind city walls. Rewarded for their devotion to nature, they are given unmatched shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath.
Basic Stats
HP @ level 1 = 8 + CON Bonus
HP per level gained = 5 + CON Bonus
Skill Ranks per level = 4 + INT Bonus
Alignment = Must remain Neutral Good
HP per level gained = 5 + CON Bonus
Skill Ranks per level = 4 + INT Bonus
Alignment = Must remain Neutral Good
Weapon & Armor Proficiency = Club, dagger, dart, quarterstaff, scimitar, scythe, sickle, short-spear, sling, and spear. Druids can wear light & medium armor & shields but ALL must be made of wood/ironwood. Wearing any metal prevents the druid from casting spells and using abilities. Class Skills: (+3 to these skills) Climb, Craft, Fly, Heal, Knowledge (local, nature, survival), Perception, Profession, Ride, Spellcraft, Swim.
Combat Abilities: Disarm, Trip, Bull Rush, Grapple, Unarmed Strike, Shield Bash.
Combat Abilities: Disarm, Trip, Bull Rush, Grapple, Unarmed Strike, Shield Bash.
Class Abilities
Feats (@ lvl 1): +1 feat at every odd level.
Spells (@ lvl 1): A druid gains access to all spells in her list. Please refer to the chart below. If WIS >15, then +1 spells, if WIS >21, then +2 spells.
Bonus Languages (@ lvl 1): A druid’s bonus language includes Sylvan, the language of woodland creatures. He also knows Druidic, a secret language known ONLY to druids and is forbidden from teaching it to other non-druids.
Nature’s Bond (@ lvl 1): The druid forms a close bond with nature. This allows the druid to pick one of the following spell domains: Air, Earth, Fire, Water, or Weather. Please refer to the handout for additional information. Nature Sense (@ lvl 1): A druid gains a +2 bonus on his/her Knowledge (Nature) and Survival skills. Wild Empathy (@ lvl 1): A druid can better the attitude of an animal. This is just like the Diplomacy skill, except it can only be used on animals. The druid rolls 1d20 + druid level + CHA bonus to convince the animal to become friendlier. Woodland Stride (@ lvl 2): At 2nd level, a druid can move through any sort of undergrowth (such as thorns, briars, and any such difficult terrain related to nature) at normal speed without slowing down or taking any damage. Trackless Step (@ lvl 3): At this level, a druid leaves no trail in any natural surroundings and cannot be tracked. The druid may choose to leave a trail if so desired. Resist Nature’s Lure (@ lvl 4): The druid gains a +4 bonus on all saving throws against the spells and abilities of fey creatures. This also includes spells that target plants. |
Wild Shape (@ lvl 4): At this level a druid gains the ability to turn him/herself into any small/medium animal and back again 1x/day [Beast Shape 1 ]. This effect lasts for 1 hour/lvl or until the druid changes back, whichever comes first. Changing forms is a standard action and does not provoke an attack. While in animal form, the druid loses the ability to speak common languages except what the chosen animal is capable of. A druid can use this ability an extra time every 2 levels (4, 6, 8…18) for a total of 8 times at level 18.
*Refer to http://www.d20pfsrd.com/bestiary/monster-listings/animals to look at all the animals you can change into. It’s YOUR responsibility to copy/print out each animal’s data for use in the game.
At level 6, a druid can transform into a Large or Tiny Animal or a Small elemental. [Beast Shape 2 / Elemental Body 1]
At level 8, a druid can transform into a Huge or Diminutive animal or a Medium elemental. [Beast Shape 3 / Elemental Body 2]
At level 10, a druid can transform into a Large elemental. [Elemental Body 3]
At level 12, a druid can transform into a Huge elemental. [Elemental Body 4]
At level 14, a druid can transform into a Elder elemental. [Elemental Body 5]
*Refer to http://www.d20pfsrd.com/bestiary/monster-listings/animals to look at all the animals you can change into. It’s YOUR responsibility to copy/print out each animal’s data for use in the game.
At level 6, a druid can transform into a Large or Tiny Animal or a Small elemental. [Beast Shape 2 / Elemental Body 1]
At level 8, a druid can transform into a Huge or Diminutive animal or a Medium elemental. [Beast Shape 3 / Elemental Body 2]
At level 10, a druid can transform into a Large elemental. [Elemental Body 3]
At level 12, a druid can transform into a Huge elemental. [Elemental Body 4]
At level 14, a druid can transform into a Elder elemental. [Elemental Body 5]
Venom Immunity (@ lvl 9): The druid is now immune to all poisons.
A Thousand Faces (@ lvl 13): At this level, the druid gains the ability to change his/her appearance at will, but only while in his/her normal form (cannot be used while in Wild Shape).
Timeless Body (@ lvl 15): At this point, a druid no longer takes ability score penalties for aging and cannot be magically aged. Bonuses are still gained and the druid still dies of old age when his/her time is up.
Ultimate Wild Shape (@ lvl 20): The druid is now so in tune with nature that he/she can use Wild Shape at will as a standard action, but can do so an unlimited number of times.
A Thousand Faces (@ lvl 13): At this level, the druid gains the ability to change his/her appearance at will, but only while in his/her normal form (cannot be used while in Wild Shape).
Timeless Body (@ lvl 15): At this point, a druid no longer takes ability score penalties for aging and cannot be magically aged. Bonuses are still gained and the druid still dies of old age when his/her time is up.
Ultimate Wild Shape (@ lvl 20): The druid is now so in tune with nature that he/she can use Wild Shape at will as a standard action, but can do so an unlimited number of times.
For advanced players, click the button below for more resources on the druid.
"Hey guys, keep an eye out for wild guinea pigs ok? I'm going to charm all of them and have my own guinea pig army!"
~ Nandini Verma (2018-2019 Pathfinders) "I got this everyone...watch as I transform into a T-REX!!!" ~ Arav Garg (2019-2021 Legends) |
Sub-Classes
For those who want a different style of druid, two sub classes are available. These modify the basic druid abilities, giving you some new abilities...but by sacrificing old ones.